glColor3f(1.0, 0.0, 0.0) glVertex3f(-0.5, -0.5, 0.0) glVertex3f(0.5, -0.5, 0.0) glVertex3f(0.0, 0.5, 0.0)

"Exploring the World of 3D Modeling: A Look at High-Poly Head Models"

If you cannot access that specific file, consider these high-quality high-poly head resources: