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     Ïðîäóêöèÿ - ÏËÀÒÛ
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TX1-104, TE1-104
Ïëàòà ñîïðÿæåíèÿ øèíû PC/104
ñ ðåçåðâèðîâàííûì ìóëüòèïëåêñíûì êàíàëîì
ïî ÃÎÑÒ 26765.52-87(MIL-STD-1553B)
| TX1-104 | TE1-104 |
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Morph Target Animation New High Quality
For more natural movement, don't just go from Point A to Point B. Add a in the middle to control the arc or "feel" of the transformation (e.g., a circle flattening slightly before becoming a square).
Morph target animation (also known as blend shapes or vertex tweening) is a technique that stores a specific deformed state of a mesh. morph target animation new
. Traditionally, a character might need hundreds of blend shapes to look realistic. Modern engines now use Neural Morph Targets to compress this data. Deep Learning Compression: For more natural movement, don't just go from
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| Îáîçíà÷åíèå |
Âûïîëíÿåìûå ôóíêöèè |
| TX1-104, TE1-104 |
Êîíòðîëëåð, îêîíå÷íîå óñòðîéñòâî, ìîíèòîð |
| TX6-104 |
Ìíîæåñòâåííîå îêîíå÷íîå óñòðîéñòâî èëè Òåñòåð èëè Êîíòðîëëåð, îêîíå÷íîå óñòðîéñòâî, ìîíèòîð. Ñíÿòà ñ ïðîèçâîäñòâà. |
| Äîêóìåíò |
Ðàçìåð |
Ïîñëåäíåå îáíîâëåíèå |
| Òåõíè÷åñêîå îïèñàíèå ïëàòû TE1-104 |
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552Êá |
10.06.2013 |
| Ðóêîâîäñòâî ïî ýêñïëóàòàöèè ïëàòû TE1-104 |
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411Êá |
17.01.2013 |
| Òåõíè÷åñêîå îïèñàíèå ïëàòû TX1-104 |
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638Êá |
17.07.2014 |
| Ðóêîâîäñòâî ïî ýêñïëóàòàöèè ïëàòû TX1-104 |
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894Êá |
22.06.2016 |
| Äðàéâåðà äëÿ ïëàòû (DOS, QNX, Linux, Windows) |
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