Select the and click once in the viewport to activate its manipulators. 3. Create Average Weighted Normals (Game Art Trick)
Vertex normals are invisible vectors at each vertex that determine how light interacts with a surface. While high-end applications like 3ds Max and Maya historically offered robust tools for these, Cinema 4D originally relied on Phong tags Vertex Normal Tool 1.0.5 for Cinema 4D
: Allows for "face-weighted" shading, which keeps flat surfaces looking perfectly flat while maintaining smooth rounded edges. Fixing Artifacts Select the and click once in the viewport