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Noita Audio Crackling [upd] Page

Unlike simpler games, Noita simulates every pixel of falling sand, fire, and blood. This puts immense strain on your CPU. The audio crackling is typically a symptom of "buffer underruns"—essentially, your computer is working so hard to calculate the physics that the audio engine gets starved of data [citation:2].

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function AudioSystem:Update(dt) local current_fps = GameGetFramerate() local underruns = self:GetBufferUnderrunCount() Unlike simpler games, Noita simulates every pixel of

: For those using external DACs or interfaces, lowering the buffer size to 256 or below (e.g., 192, 128) can sometimes eliminate the crackling. Here’s a short atmospheric horror story inspired by

, a roguelike renowned for its intricate physics and chaotic elemental interactions, can sometimes be marred by persistent audio crackling or stuttering

. It is frequently linked to how the game interacts with specific hardware, particularly external audio interfaces. Common Fixes Adjust Sample Rate : Many users report that increasing the sample rate to 88200 Hz or higher

While Noita’s chaos is part of its charm, audio crackling is a distraction that can be mitigated. By aligning your system's sample rate to 44.1 kHz and ensuring your CPU isn't throttled