The Pyro integration allows you to simulate an explosion, cache it, and render it within Redshift without ever leaving C4D. The lack of "baking steps" saves hours of production time.

| Issue | Severity | Workaround | |-------|----------|-------------| | Redshift material previews sometimes blank in C4D 2024.2 Asset Browser | Medium | Reload textures manually or restart C4D | | Crash when using with Redshift + C4D particles | High | Render locally or switch to standard render for that layer | | macOS Metal backend slower than Windows CUDA by ~30% | Low | Use Windows for heavy GPU work | | AOVs with Cryptomatte sometimes mislabel IDs | Low | Use “Export Cryptomatte JSON” and import in compositor |

No critical showstopper for single-GPU or small render farm use.