Instead of slow-moving physical parts, most modern scripts use Raycasting to instantly detect if a bullet hit a target, ensuring lag-free combat.

The server was "Neon City RP," a high-security roleplay map where the admins took "immersion" very seriously. No weapons were allowed unless you spent weeks grinding for a license. To everyone else, I was just another "Noob" in a starter hoodie.

Below is a breakdown of the script across key performance categories.

If you are looking for more specific information, I can help with: The for a RemoteEvent-based tool How to set up raycasting for projectiles in Roblox Information on ethical game development and avoiding bans Which of these