: A tool for creating Tarzan-themed cards, posters, and calendars. Video Game Promo VHS
The archive of Tarzan highlights the film's status as a technical marvel: tarzan 1999 archive
Directed by Kevin Lima and Chris Buck, Tarzan began pre-production in 1995. The creative team sought to create an immersive jungle that felt truly three-dimensional. To achieve this, the animation team traveled to Uganda and Kenya to study gorilla behavior firsthand, leading to more authentic character movements and family dynamics. : A tool for creating Tarzan-themed cards, posters,
Storyboards of alternate openings and extended sequences involving the villain, Clayton, which offer a glimpse into a slightly darker version of the film. To achieve this, the animation team traveled to
The solution was Deep Canvas, a proprietary software that allowed artists to paint 3D geometry with a "brush" that mimicked traditional media. The result was a lush, immersive jungle that looked like a painting but moved like a video game. It was a technical coup that won the team a Technical Achievement Academy Award. Today, it serves as a fascinating time capsule of digital innovation, showing how Disney fought to keep hand-drawn animation relevant in a rapidly digitizing world.
For graphics programmers, exploring this archive is akin to studying a lost language of cinematic art.