Prism Guide — Frosthaven

: Summons take their turns immediately before yours in the order they were played. Strategic play involves moving yourself to protect low-HP summons, as they are often fragile. Initiative Weaving

In the frozen, unforgiving landscape of Frosthaven, where the remnants of civilization cling to survival against the encroaching cold, the mercenaries of the outpost rely on diverse skills to secure their future. Among the most intellectually stimulating and tactically complex of these heroes is the Prism. Unlocked through the aspirations of the Clockwork Solstice, the Prism is a "summoner" class unlike any other in the Gloomhaven universe. Rather than commanding a horde of minions, the Prism commands a single, modular construct—a towering amalgamation of mirrors, lenses, and arcane machinery. This essay serves as a comprehensive guide to the Prism, exploring the mechanics of the Construct, the nuances of deck building, and the strategic paradigms required to master this luminous class. frosthaven prism guide

| Prism | Effect | | :--------------- | :------------------------------ | | Prism of Light | +1 to attack rolls | | Prism of Shielding | +1 to defense | | Prism of Velocity | +1 to movement speed | | Prism of Healing | Restore 1 health | | Prism of Protection | Block 1 damage | : Summons take their turns immediately before yours

Because the Prism's power is tied to summons, your direct damage cards are often worse than a Mode's basic attack. Here is a fast-track leveling guide. This essay serves as a comprehensive guide to

Jekserah planted her glaive. The four crystals spun: Blue (Tank), Red (Melee), Green (Ranged), Yellow (Support). Standard doctrine said choose one per fight.