Academy //top\\: 6.3.5 Cmu Cs
def onKeyPress(key): global circle # Movement speed speed = 15
The true learning value of 6.3.5 lies in the cognitive process it demands. At first glance, the target image appears complex. A novice might consider brute-forcing it by writing dozens of individual drawing commands. The exercise, however, forbids inefficiency. The student must recognize the underlying pattern: that the entire design is a single shape repeated many times, each time rotated by a fixed angle. This forces the use of a loop. The student must then calculate the rotation angle (e.g., 360 degrees divided by the number of shapes) and ensure each new shape is drawn relative to the same center point. This seemingly simple task reinforces core computational thinking concepts: (breaking the large image into repeating units), pattern recognition (identifying the repetition), abstraction (ignoring the color or size to focus on the geometric rule), and algorithm design (writing the loop that implements the rule). 6.3.5 Cmu Cs Academy
If your indentation is off by even one space, or if you use an if where an elif was required, the program won't behave as expected. Tips for Success def onKeyPress(key): global circle # Movement speed speed
statements to reset an object's position once it goes off-screen. Game Logic : Check if a user interaction (like onMousePress onKeyPress ) happens while an object is in a specific zone. 3. Step-by-Step Logic for 6.3.5 The exercise, however, forbids inefficiency