Breeding Farm Debug Codes V061 Updated Access

: If you have multiple monsters with the same name, the debug console will only modify the first one it finds in the database. It is recommended to ensure names are unique before attempting to use visual codes.

Breeding Farm v0.6.1 includes an accessible debug menu in the bottom-left corner for modifying resources and managing game time using specific, case-sensitive action keywords and values. Updated codes allow for adjusting currency, energy, and time, alongside monster modifications, with full functionality detailed in the v0.4-based documentation. For more details, visit Breeding Farm Debug Codes v0.4 | PDF | Games & Activities breeding farm debug codes v061 updated

The following codes are formatted for precision; ensure they are typed exactly as shown, respecting case sensitivity and underscores while omitting quotation marks. : If you have multiple monsters with the

, codes such as "WickedEnergy" and "ScaryStrong" allow for the addition of player energy, effectively removing the time-gate on daily activities. Temporal Control Updated codes allow for adjusting currency, energy, and