: Usually the background or character body furthest from the camera.

Let’s start with the technical definition. In traditional animation, a defines the starting and ending points of any smooth transition. If you want a character to wave their hand, you draw one frame with the hand down and one frame with the hand up. Those two drawings are keyframes. The computer (or a junior animator) draws everything in the middle.

Anime Animators Do THIS with Red & Blue Lines While Animating - YouTube. This content isn't available. Spywi's Mind Palace

: Draw the most extreme or important positions of the action (e.g., the start of a punch, the moment of impact, and the recoil). Set Timing

Modern anime production relies on a structured division of labor to maintain high visual standards under tight deadlines.